In the first volume of this series, we take a look at Factorio, with guest contributor Keagan “Wolf” B. joining us on the show. Factorio is an industry-themed game, which has been in alpha development since 2012. Until this point, I have had little-to-no exposure to Factorio, and benefit greatly from Keagan’s narrated walk-through. The pace of this tutorial is quite leisurely for those who are not in a hurry. Continue reading
You are creating videos for an internet audience, and you have identified a need to be able to treat sound different sources individually: your voice in the video, your voIP partner’s voice, and sounds coming from the desktop.
For example, there are parts in the video where your voice is getting drowned out by the in-game/app music/sounds, or your friend is talking over you on Discord. Imagine having the power to amplify your voice and lower theirs. Maybe you want to play the video to popular music instead, and it is interacting badly with the in-game sounds, which you would in hindsight prefer to mute. Well, it turns out you can. From now on, you will have much more flexibility in editing by recording separate sound sources as separate audio tracks that will be stored in a singular MP4 file along with the visuals. Here’s how: Continue reading